So as the academic year desperately drags to its inevitable conclusion and teachers’ thoughts turn to escaping for a long, hot summer somewhere nice, it’s kind of the DfE and Ofqual to set everyone some holiday homework. Yes, with typical impeccable timing, the latest draft GCSE D&T specifications have just been published for consultation, due for return by the 26th August.
Generally, for Product Design-fixated teachers everywhere, the draft looks very encouraging. There is a clear approach to the use of explore/create/evaluate iterative design processes and of multi-materials and technologies. And the slightly odd jumble of proposed contexts from the previous drafts has been replaced by a list of suggestions for ‘contextual challenges’ that essentially read as ‘anything that does not prompt the use of a specific material, technology or discipline’. As expected though, coursework, or NEA (Non Exam Assessment) as it is curiously now known, is reduced to 50%, with a 50% completely inappropriate written paper: if Art and Design can be 100% NEA, why can’t D&T?
All that really remains is for one or two important details to be sorted out and clarified, and for the Awarding Bodies to get busy over the summer starting to develop user-friendly final specifications and examinations. Oh, and of course over the next couple of years, an awful lot of CPD to help the more traditional single-material specialist teachers who will have to develop a somewhat broader approach to delivering coursework, and to work out what the word ‘iterative’ actually means.
Obviously it’s up to each individual to decide for themselves how they wish to respond to the consultation, but here is All Change Please!‘s list of things it thinks would be worth mentioning, which you may or may not agree with, but you are welcome to include in your response if you wish – though do make sure you suitably personalise your comments!
1. It’s important to send a positive message supporting the multi-material, iterative design approach, and the specification as a whole.
2. On page 3 the explanation of the word ‘prototype’ is generally helpful, but the understanding of ‘product’ less so. A prototype might not need further design development as such, but simply require the use of manufacturing technologies not available in a school workshop. The final ‘outcome’ of design practice is likely to be a ‘proposal‘ rather than an actual finished, saleable object, except perhaps where the item is a ‘one-off’.
3. On page 5, point 7, there is a requirement for ‘at least one prototype and at least one product… based on a brief they develop..’. This lacks clarity, and possibly confused thinking on the part of Ofqual. It needs to be replaced with ‘at least one prototype or one product’ (which is how it is expressed in 2. in the Introduction).
4. In the Technical knowledge and understanding section the content seems a bit muddled. Ideally there would be a clearer distinction between the general, broad core of knowledge of materials and tools and a more in-depth knowledge of certain areas or aspects, chosen by the student.
5. In Designing and making principles (9) again some clarification is required. Ideally it should read:… ‘one design brief and at least one design specification‘ (as distinct from a manufacturing specification). It would also be useful to add.. ‘even though the design requirements might change during the development of the design’. And presumably they mean ‘from their own consideration of…, supported by those identified by others‘, rather than a separate brief and specification for a problem they have identified and a separate brief and specification for a problem someone else has identified? Are students expected to undertake one or two pieces of coursework?
6. On page 7, re. ‘use different design strategies’, the term ‘design fixation‘ is not currently in common usage in D&T. It does of course mean fixated by a single design idea, rather than with design and designing itself!
7. Then, still on page 7, ‘design and develop at least one product…’ Again this needs to read one prototype or product. The explanation of innovation, provided at the bottom of the page, needs improvement. It would be more appropriate to use the word ‘creative’ to cover something new or novel, and perhaps unusual or unique. The word ‘innovation‘ indicates a design that will potentially lead to the widespread adoption a new type or class of product as a solution to a problem.
8. And re. ‘appropriate materials and components…‘, again there is the confusion between ‘one prototype and one product.’
9. While it is good to see the links with Science and Maths at the end, thus helping establish the contribution of D&T to STEM, it’s a shame there are no links with Art & Design (the clue is in the name!). This would help identify the important aesthetic dimensions of design, which are not otherwise directly mentioned.
And last, but by no means least, while the specification potentially succeeds in encouraging a high quality, rigorous, intellectual and academic learning experience in design & technology, it does little for students who have traditionally sought the D&T department as a refuge where they can make potentially useful artefacts and develop valuable workshop skills. What’s also urgently needed are alternative specifications to meet their needs and wants.
Please forward this post to any D&T teachers you know!
Image credit: Flickr/ ji young Yoon